To enable scripted game layers that are easy for the end user this is the RBR plan for SDL (Standard Definition Layer) and HDL (High Definition Layer) with seasonal support.
The layers that will be supported are;
Standard Definition
- SDL.Main not used this will be the default 'route-layer' layer that is the base map layer used
- SDL.Summer Summer SD Layer
- SDL.Autumn Autumn/Fall SD Layer
- SDL.Winter Winter SD Layer
- SDL.Spring Spring SD Layer
High Definition
- HDL.Main The base high definition layer (always loaded for HD mode)
- HDL.Summer Summer HD Layer
- HDL.Autumn Autumn/Fall HD Layer
- HDL.Winter Winter HD Layer
- HDL.Spring Spring HD Layer
Session Rule
For normal session usage there will be a rule that may be added to the session that will provide session level settings.
- Low definition mode (switch on/off) Note: that the user will always be able to toggle this in game
- Lock Season (switch on/off) allow the user (or not) to change the season in the session
- Season one of None, Summer, Autumn, Winter, Spring (sets the start up season)
In game
The user will have a button available to toggle SD/HD modes and optionally the season depending on the rule setting.
RBR Activity Mode
Activities will be able to set/lock the season mode real-time. SD/HD will be set initially using the users stored RBR Setting value but may be toggled at run time as per normal. However, toggling the SD/HD mode will not change the internal level used for generating extra fluff traffic.
Zec what do you think?





















